High-performance, low-latency networking engine designed for real-time multiplayer games, interactive entertainment, and live experiences. Built on edge-compute with adaptive routing and sub-50ms global coverage.
Modular, production-ready networking components designed for scale, security, and real-time synchronization.
Custom lightweight protocol with forward error correction, packet prioritization, and congestion control for deterministic state sync.
CORE120+ global PoPs with automatic player routing to nearest authoritative server instance. Dynamic load balancing & failover.
INFRAServer-authoritative state validation, encrypted payloads, and behavioral analysis to prevent exploits and desync attacks.
SECURITYDelta compression, client-side prediction, and reconciliation algorithms tailored for fast-paced competitive environments.
SYNCGranular session analytics, latency heatmaps, packet loss tracking, and custom event logging via WebSocket dashboard.
ANALYTICSUnified matchmaking across PC, console, and mobile. NAT traversal, relay fallback, and P2P hybrid modes.
MATCHMAKINGIntegrate StarWave Nexus into your project in minutes. Supported runtimes, templates, and deployment pipelines.
Import via Unity Package Manager or download from the Developer Portal.
Set your project ID and auth token in Project Settings > StarWave Nexus.
Run in Editor mode or build. The SDK handles region routing automatically.
Navigate to Plugins > Marketplace > Search "StarWave Nexus" and enable.
Use the provided macro library for node-based networking without C++.
Run npm install starwave-nexus-web in your project root.
Ensure WebSocket polyfills are enabled for older browsers.
Real-time monitoring of edge nodes, routing paths, and service availability.
Scale from prototype to production. Pay only for what you use.